Underwater Game Guides

Written walkthroughs and technique notes for the games on this site. Each guide is built from actual play, not from a specification sheet — the numbers quoted are the numbers in the code.

What counts as a guides game

This category holds written material rather than games. The guides are organised by what you are trying to do — survive a canyon, manage an air supply, raise a score, play comfortably on a phone — rather than by which game you happen to have open.

Every guide is written after playing the game it covers, and the figures quoted come from the game code: the actual spawn intervals, the actual multiplier caps, the actual oxygen cost of a hazard. That is only possible because all eight games on this site were written for this site. Advice about technique transfers to similar games elsewhere; the specific numbers will not.

This category covers:

  • Underwater game guides
  • Exploration tips
  • Submarine controls
  • Diving game strategies
  • High-score tips
  • Beginner guides
  • Underwater game mechanics

Every underwater guide

Written from play, with the numbers taken from the game code.

Beginner Guides

How to Play Underwater Arcade Games

Start here. What every game on this site shares: how to start, what the HUD means, and the three control schemes you will meet.

Beginner Guides

Beginner's Guide to Underwater Games

A first-hour plan. Which game to open first, what to practise in it, and the three habits worth building before you chase a score.

Articles about underwater guides

All articles →
Guides

How Underwater Arcade Games Work Under the Hood

Water drag, spawn tables, collision circles and a render loop. What is actually happening behind an underwater arcade game, explained without jargon.

How these guides are researched

Research for a guide on this site means two things: playing the game for considerably longer than is necessary to describe it, and reading the code that drives it.

The second part is what makes the numbers trustworthy. When a guide says the combo multiplier caps at x8, or that an air pocket restores 26%, or that the canyon's minimum gap has a floor at 26% of the stage height, those are values read from the source rather than estimated from play. A guide that has to guess at the numbers usually guesses wrong, and the advice built on the guess is wrong with it.

Where a guide makes a claim about something outside the games — human reaction times, ocean depths, how browser storage behaves — that claim is sourced and linked. The fact-checking policy explains the standard.

Frequently asked questions

What is in the underwater guides category?

Written guides rather than games: control references, submarine navigation technique, diving air management, exploration strategy, high-score breakdowns and mobile play advice. There are 8 guides in total.

Are the guides free?

Yes, entirely, with no account and no email required. Every guide is a normal web page.

Do the guides apply to games on other sites?

The techniques do — momentum control, route planning, protecting a multiplier. The specific figures do not, because they are read from the code of the games published here.

How do I know a guide is current?

Each guide shows a published date and a last-updated date, and the updated date only changes when the text actually changes. Cosmetic edits do not reset it.