Author profile

Daniel Morgan

Senior Gaming Writer & Underwater Arcade Games Specialist

Illustrated editorial portrait representing Daniel Morgan. This is an illustration, not a photograph.
Illustrated profile image, not a photograph.

Biography

Daniel Morgan is the editorial lead for Underwater Arcade Games. His background is in writing about small, self-contained browser games — the kind that load in a few seconds, explain themselves in one screen and are judged entirely on whether the next run feels worth starting.

That focus shapes how this site is written. Daniel plays every game published here before writing about it, usually for far longer than is strictly necessary, and the guides quote the numbers that are actually in the game code: how fast a speed tier arrives, how much oxygen a pickup restores, how wide a canyon gap gets at the hardest setting. When a guide says a combo multiplier caps at five, that is because it caps at five.

His editorial interests sit at the intersection of arcade design and accessibility: how a game communicates its rules without a tutorial, how a control scheme survives being moved from a keyboard to a thumb, and why some short games stay interesting for a hundred runs while others are finished after three.

Daniel is a games writer, not a marine scientist. Where this site touches on real oceans, marine animals or diving — and it does, because the theme invites the question — the factual claims are sourced to published scientific and governmental bodies and marked as such, and the arcade fiction is clearly labelled as fiction. Anything the site cannot source, it does not assert.

Areas of expertise

  • HTML5 and canvas-based browser games
  • Arcade game mechanics: scoring, difficulty curves and combo systems
  • Underwater and ocean-themed game design
  • Casual and short-session gaming
  • Game control schemes across keyboard, mouse and touch
  • Writing clear game instructions and strategy guides

What is not claimed. Daniel Morgan is an editorial games writer. He does not hold a marine biology qualification, a professional diving certification or a position at any ocean research organisation, and nothing on this site should be read as scientific, medical or diving instruction. Real-world marine facts on this site are attributed to published sources; see the fact-checking policy.

Editorial interests

  • How arcade games teach their own rules without tutorials
  • Difficulty curves that stay fair as they get harder
  • Touch control design for games originally built for keyboards
  • Score systems that reward risk instead of patience
  • Accessibility in small browser games

Published articles

Published game guides

Contact

Corrections, questions and game feedback are welcome. Email is the fastest route and every message about a factual error gets read.